DSFFFCxx Cxx DFPW PPxx DDxx PDWPdepending on which hand is Paralysed.
The problem with this approach, is that you're probably breaking whatever you were doing. If the opponent aborts Disease on the last turn (very likely given such a defense), you'll have broken your spells for nothing, while the opponent goes on with other spells.
DSFFFCxx Cxx xxWSCDPW PPWSCThis seems foolproof at first sight: You go Invisible before your opponent can prevent it, and you are then protected until the final turn of your Dispel - curing the Disease in the nick of time.
Consider, however, the following reaction from the caster of Disease:
DSFFFCSPPFD CxxSPFP xxWSCDP- PPWSCxx-During the Time Stopped turn, Invisibility is no defence against Antispell (or Amnesia, or Paralysis), which stops the Dispel.
Of course, if the opponent gestures S to start Time Stop, they don't gesture the more usual D/W or F/W offensives, and you can try to cure the disease in another manner.
Yaron
No WPP ready on turn 3 | DSFFFC C DPP PDWP |
WPP ready on turn 3, other gesture is not W | DSFFFCWPP C DPPDWP PDWPP |
WPP ready on turn 3, other gesture is W | DSFFFCWPP CxWW DPPCDPW PDWC |
While this method will allow you to cure disease with 100% success, it isn't perfect. If your opponent goes WPP/xWW, he can hit you with WFP while you prepare the dispel. Even worse, if he goes WPP/DFF, you have the choose between defending para (and eating a bolt, if he goes for bolt) or defending the bolt (and dying, if he goes for para). The bolt version also segues into Para/FOD nicely, while you as defender are kept from using any of the good (more than two 50/50 shots) FOD defenses.
For this reason, I find that disease is only a useful attack if I have completely drained my opponent of initiative -- and then, there are usually better attacks.
Shotgun Curing, that is, preparing combinations of DFPW, possibly dummying into PDWP, and possibly clapping dispel at some point, can often work -- your opponent needs counterspells to defend the cures, but disruptions to defend the dispel -- but it relies entirely on luck. You should almost always have a better defense available.
Slartucker