> Here's an open question: how do you deal with a well-defended ogre, troll, or > giant? If your opponent isn't giving you any openings to get PSDD through > unblocked, if your WPFDs are met with counterspells, how do you deal with it? > Most people at least know that ignoring it is fatal, but what tactics do you > use do get around your opponent's defenses?Toyotami
Slartucker
The ogre is absolutely worth 2 health. If you have a chance to get rid of him for 2 health without losing initiative, say with WFP or PDWP, you should take it.
Obviously you should try to avoid taking damage, and I would probably avoid damage for solutions that only offer you a 50% chance of success -- i.e., staggering PSDs without a WWP opening. But if you attempt to "play around" an ogre you'll take far more than 2 damage, whether in damage to your health or your initiative.
Taliesin
Summoning your own monster has a certain wild-card value, especially a goblin out of Maladroit which will prevent them shielding their monster and let you attack it -- however, if you both have shielded monsters, the game becomes gambling-heavy quickly. Invis from Protection is a last-ditch stop-gap against really big stuff, and Blindness can be used similarly, but both of these will leave you very much behind on initiative.
> I'm also curious how multiple monsters work. Two Ogres actually seems worse > that just one, because you can't reliably defend them both. Meanwhile, a > single shield will still prevent all the damage. It's not always a bad idea, > especially if you can hit him with Maladroit, but it seems much riskier.Slartucker